— June 23, 2013
Be sure to look out for the Moon these next few months as it approaches Perigee, because the full moons during these times will appear exceptionally large. The Moon will be at its Perigee, or closest approach, in July 23 and it will reach full moon only a few minutes after it passes this point in its orbit.
These ‘super moons’ not only appear larger because they are physically closer but, combined with a full moon, the mind can play tricks on you to think they are much larger. This phenomena is called the Moon Illusion. Try to catch these full moons as they rise/set because the illusion works when there is an object in the foreground, like a tree, building or mountains.
Stargazing Events for 2013
Mark thy calendars my subjects. A most glorious event is coming as my gift to you.
A New Identity
I can only imagine all the thoughts that ran through her mind when turning into Nightmare Moon.
It was an awful experience.
Imagine a voice whispering to you in much the same way your conscience speaks to you, only this voice speaks of all your worst fears.
“They all hate you.”
“They’re afraid of you.”
“You’re a monster”
“Your sister is the only one they love.”
“You are worthless.”
Falling deeper into despair it transforms you by whispering darker thoughts.
“You should be queen.”
“You should be the one to rule.”
“They want to fear you? Give them something to be afraid of.”
<Begin OOC transmission>
Ray Harryhausen was a well-known special effects artist specializing in stop-motion animation. He work is in such great movies as “Jason and the Argonauts” , “The Beast From 20,000 Fathoms”, and the original “Clash of the Titans”. He inspired many special effects artists…and caught the imagination of millions of people.
On Tuesday, May 7th, Ray Harryhausen passed away at the age of 92. If you haven’t heard of him, I recommend looking him up in a search engine and watching some of the movies he was involved in.
This year has already seen the passing of Roger Ebert and now the movies have lost a man who contributed so much to making the visual effects industry what it is today. Harryhausen’s contributions to film cannot be overstated,
Spiritual Successor to Eternal Darkness
There is a game company looking to make a sequel of sorts to the brilliant Eternal Darkness: Sanity’s Requiem. The catch is that they need consumer help to make this project a reality.
It isn’t just help in funding but also contributing ideas to give the makers a wide base for what their customers want so they can give it to you.
I love supporting independent games and game companies. Please reblog this as a TEXT POST so that it won’t be chopped in half and much of the post lost.
Link to a video explaining this project: http://cms.springboard.gorillanation.com/previews/1461/video/717769/spnx001/
Their main website: http://www.precursorgames.com/shadowoftheeternals/
Please show them some support.
Art Trade with my friend ~MadPonyScientist.
He’s retiring very soon and decided to satiate his love for Luna once more before his departure~
Bon voyage mate~!
Thou hast captured our beauty wonderfully sir. You have my admiration for your astounding talent and dedication to your craft.
A shooter you should support
I have recently been immersed in a game on Steam called Receiver. It is one of the most immersive and realistic shooters I have ever played.
Which is saying something because the graphics of the game aren’t anything like COD or MW.
In Receiver you are placed into a world devoid of all life, your enemies are robotic drones and turrets that will take you down in a single shot. No one is around to help you and you must rely on stealth and being a good shot. You have to make each bullet count because ammo can be scarce.
What makes the game so immersive is the control you have over your weapon. In most shooters if you want to have full rounds you just press the reload button.
Receiver has no reload button, what it does have are a series of commands that you can make that will allow you to reload. If you map your keys to your own personal taste it can feel as natural as breathing to pull the magazine from the pistol, load it with rounds, put it into the weapon and pull the slide back to chamber a round.
Don’t know if your gun has a round in the chamber? You can pull it back partially to check and see.
If you have ever wanted to play around with a firearm and get a feel for they function and how it feels to actually handle one and reload one then you owe it to yourself to spend the $4 it costs on steam to play it.
The gameplay is very fluid but not without faults. Some drones seem to be able to take up lots of damage while others may go down in one shot (Depending on where you shoot them). Story wise it is a lot like Slender in that you are totally alone in a hostile environment piecing together the events of what’s happened by picking up cassette tapes and listening to what is going on. The atmosphere is dark and lonely and levels are generated randomly to decrease repetitiveness.
This game is fun but VERY difficult. If you become too focused on beating it you will likely shut it off in frustration. But if you just relax and have fun playing with the gun mechanics and do not become too highly invested you will have a lot of fun.
Either way the game is only $4 on steam and is such an original and independent game idea I feel it deserves support.